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20 Jan 2021

RT Ultra, on the other hand, will likely be too much for most, as I only saw frame rates of 40-48fps at 1440p, which was verging on being a bit juddery. width: 33%; As such, you’ll likely need to make a few compromises on graphical fidelity to play this game with ray tracing enabled at 1080p, so you’re probably better off just playing on regular Ultra with DLSS switched on to help bump up the frame rate a bit. The former have a much more visible impact on the game’s environment, and are arguably what make it look and feel more ‘next-gen’ than anything else. In the top set of images, Ultra and RT Medium are once again very similar. Native resolution will always look better, even if it's not entirely noticeable at first, but even with DLSS enabled in Cyberpunk performance seems to be hit and miss. From my exp, the only psycho setting out of the existing two that had a big impact was RT Lighting. And it did. I'll try playing it with it off later and see if it's really worth the fps. If it’s ray tracing at 1440p or 4K you’re after, on the other hand, then the RTX 3080 is really the only way to go right now. And you can forget RT Ultra, too, as this only managed an abysmal 14-20fps. After chatting yesterday about general performance and whether Cyberpunk 2077 really is, Ray tracing is starting to become the new standard. from an interview with Nvidia. The latter isn’t exactly ideal, I know, so you may want to opt for the game’s High preset instead in this particular case, and then switch on DLSS and your ray tracing effects of choice from there. ). Hell of a difference +4 best. As for the game’s two ray tracing presets, I’d once again advise sticking to 1080p if you want the best ray tracing experience, as RT Medium only managed 45-52fps at 1440p, while RT Ultra bobbed along with 34-41fps. You can get playable frame rates at 1920×1080, but it’s far from ideal. margin: auto; #gallery-1 .gallery-item { Katharine writes about all the bits that go inside your PC so you can carry on playing all those lovely games we like talking about so much. Which DLSS mode? "So far, ray tracing has been just a curiosity for me, which did not add much to the game itself. Cyberpunk 2077’s ‘Ultra’ Ray Tracing settings also include ray traced reflections, but there’s also an additional ‘Psycho’ Lighting option if you feel like pushing the boat out. Support RPS and get an ad-free site, extra articles, and free stuff. text-align: center; @games. sections: hiphop 243 on now. Some will argue that you should first play with RTX off, and thenturn it on (cause you could get spoiled on the first playthrough with it on). I am sure it is worth it and scalpers can totally confirm the same as they re probably the only ones enjoying Cyberpunk 2077 with ray-tracing on their new shiny RTX 3000 GPUs. They’re all very closely related, so here are some general ‘lighting’ shots I’ve seen around the city to give you an idea of when ray tracing is and isn’t in effect. } One of the most noticeable effects of the ray-tracing repertoire is reflections. Cyberpunk 2077 will not have ray tracing compatibility with the new AMD cards, at least not at launch. i was very much under the impression that it might end up becoming a big performance booster.and might even work on older cards eventually with certain optimization, GeForce RTX 3070 Zotac Gaming Twin Edge 8GB. So, our last one of the bunch this weekend, as we conclude our Cyberpunk 2077 launch series of Up For Debates. And Digital Foundry’s latest video showcases just how huge a difference ray tracing makes. Vote - Click on the bar or text you want to cast your vote on. Instead, stick with either 1080p or 1440p if you’re after a decent ray tracing experience, as we’ll likely have to wait at least another whole generation of graphics cards before we get something that can even come close to doing this game justice at 4K. From what I've heard, we'll have to wait till the end of February for CDPR to fix most of the bugs (hopefully we'll get more FPS after the patch launches). On the otherhand I we need to acknowledge the level of detail the classic methods achieve - heck those screen space reflections are looking superbe today - I still remember their first usage and the performance hits they have caused. In the game’s current unoptimized state, enabling ray tracing may not be worth it. Best graphics cards text-align: center; There’s clearly some reflection work going on here, but the regular Ultra settings still look pretty darn great as well.

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