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20 Jan 2021

Performance is very good with DLSS enabled, and honestly Cyberpunk 2077 would be basically unplayable with ray tracing and native rendering without this resolution scaling + AI magic. Global illumination also has got nothing with ray tracing, I mean it existed way before RT. CD Project Red did a fantastic job with the visuals in this game and the traditional Global Illumination and Screen Space Reflections are still some of the best we’ve seen in any title, which is very impressive for a massive open world game. Ray Tracing is better and this game makes a really compelling case for it. If you’re one of the lucky few who managed to get their hands on an RTX 3070 or RTX 3080, those GPUs will likely have enough headroom to allow you to maintain 60 FPS with one or more of the effects turned on. CrustyBritches Member. Well, not really. Yes, there are other presets such as Performance and Ultra Performance not shown here, but honestly we think that if you’re using DLSS, you’re likely going to want to be using one of these two presets in this title. If you can, and you’ve got a good enough computer to handle it, then you can experience Cyberpunk 2077 the way it was meant to be played: with ray tracing turned on to imitate real-life lighting conditions. In this deep dive analysis, Alex Battaglia tests every ray tracing effect in … From what I can tell on Youtube in comparison videos in some cases I think RT makes other games look worse. Yes, the included real-time ray-tracing effects are quite nice, and do mostly provide a noticeable improvement to overall visual fidelity compared to traditional rasterization effects. I'm playing at 1440p with Quality DLSS, but on a 4K 120hz LG CX with adaptive sync on. Or run it at 30fps? Looking at the shadows of the railing, you can see an image that looks mostly the same. Written by: Wes Compton. Probably the very first thing that will hook you into the magic of Cyberpunk 2077 is just how beautiful and lively Night City is. Unfortunately, we don’t have any to test, but I’d say its a safe bet. Before CP2007 came along RT just didn't jump out to me as worth it but my mind has definitely hanged. In this deep dive analysis, Alex Battaglia tests every ray tracing effect in the game and shows you exactly what they do. As for whether or not DLSS provides a significant enough performance increase to make ray-traying playable on this xx70 class GPU at 1440p? No idea why so many people have suddenly become so scared of overclocking their cards. Hardware accelerated ray tracing can prove transformative to the PC version of Cyberpunk 2077 in many scenarios, but equally, its effects can be more subtle elsewhere. Watching videos doesn't convey how much more natural things look with RT. It's worth if you have a 3080 or 3090 and yes you can tell easily if you're playing it with all the different forms of RT going. The new gears 5 hive busters dlc is probably the most impressive game I’ve seen - even superior to cyberpunk, control, and demons souls. Playing gears 5 on series x ... no Ray tracing, but screen space reflections and screen space global illumination. I am sure it is worth it and scalpers can totally confirm the same as they re probably the only ones enjoying Cyberpunk 2077 with ray-tracing on their new shiny RTX 3000 GPUs. ). Nvidia and CD Projekt Red have released a new trailer for Cyberpunk 2077 with ray tracing cranked all the way up. I’d call 2ghz on my card modest. You have to tell me that is RT, instead of show me. We will compare 5 places in the map with ray tracing turned both on and off, to show you if its worth turning ray tracing on. Otherwise it looks great with all the bells and whistles. You can also see a difference in the way the sunlight catches the edges of the signage, coloring with a warmer hue and making them a bit more pronounced. 4 weeks ago ... Crowbat Cyberpunk 2077 21 replies | 2 ds ago. It does look better with ray-tracing, but the differences aren't worth it becoming unplayable. Reactions: Raploz, Zuzu, Allnamestakenlol and 2 others. Let us know if the comments what you think about Cyberpunk 2077 as well as what you’d like to see us test in future reports. We’re still looking at a sub-60 FPS experience, even with DLSS on the ‘Balanced’ preset with only RT reflections enabled. Let's debate! The difference between the different quality presets is fairly minimal in this example. In this deep dive analysis, Alex Battaglia tests every ray tracing effect in the game and shows you exactly what they do.". The moment you add destructible environments and fluid simulation in realtime to a game, all the performance gains made on it will reset to 2080Ti performance until the next 2 architectures and so on. With depth of field, motion blur and the other little graphical tweaks that are going on with Cyberpunk it is really hard to notice ray tracing. You can't really make a comment like that without establishing what framerates are and aren't acceptable for you and the other person. I can sometimes tell but with my particular graphics card it can only do minimal ray tracing. That being said, one of the more divisive features of the game is its use of Real Time Ray-Tracing, which is available only on NVIDIA RTX cards at launch. Regarding the other part of your post: I have a hard time understanding how anyone who is even a bit enthusiastic about graphics tech could say that the whole RT package in Cyberpunk would qualify as "subtle changes". 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